You know what I hate about writing a review for a compilation title? Trying to find something positive to say when there’s clearly nothing great to mention. Like the Wii didn’t have enough compilation titles to offer as it is, Namco decided to take their entire 2007 Museum Mix pack (9 original games and five remixes), add an extra remixed game (Grobda) alongside the original versions of four of the the six “remixed” titles, dump five old games, slap the “Mega” prefix and call it good.
Okay, its not like the disc is filled with disappointments. There’s Pac-Mania, Dig-Dug II, the original Pac-Man and even obscure titles like King & Balloon and Bosconian, but as a whole, the simple thought of shedding money for games that we’ve seen countless times - either on the Wii or elsewhere - would make any gamer go blind. I don’t want to turn this review into an editorialized piece but when we have something called “Digital Download”, or in this case “Wii Shop”, why not save yourself printing costs and offer the games that no one has as downloadables? I mean, if someone already has Namco Museum Mix, they would basically pay $20 for five games. That’s $2.50 a game. Not too shabby at first sight but seriously, I have a hard time believing that this marketing contraption would actually lure in some victims...although I’ve been deceived more than once before.
I’ll give this to Namco: Releasing “Megamix” three years after “Remix” might sound like a service to the gamer who may have missed out on the first compilation and couldn’t find it anywhere else. But seriously, the whole package feels rushed and reeks of uninspired work. At least give me some background historic facts about the games or maybe some online leaderboards. Even interviews with the creators would be great. It does have the name “Museum” in the title, right? A little love wouldn’t have hurt. Oh, it’s not like I love them fondly to begin with, but the Mii feature from “Remix” was kind of cute. But here, they removed it completely. Not enough space on the disk?
Ultimately, neither the five remixes (mind you, there’s truly just one remix that we haven’t seen before) or the classic games managed to get me interested enough to warrant a recommendation. Still, I would be surprised if a Wii gamer out there would still find the will to spend money on it. I mean, how many versions of Dig Dug can someone can have? I pray the gods not to see Namco Museum UltraMix next year.
This list isn’t to marginalize a particular group of Gamers but rather to celebrate our differences. Also, I don’t think it’s possible to be just one type of gamer either, you can be all sorts. So enjoy my list of the “10 Types of Gamers” and let me know if I missed one or what type of gamer you are in the comments section below!
Lire la suite...
Since everybody loves lists and since everybody also loves Titanfall, I thought it was pertinent that I combine these two equally loved things together. And since maps are one of the key ingredients in a first-person shooter, I felt that would be a good place to start: Read more
Last week Andrew Atkinson posted a great piece on the interview he and I had with Titanfall’s Lead Game Director, Steve Fukuda. I thought I would follow up with some more little bits of information we were able to gather from Mr. Fukuda detailing what’s in store for Titanfall in the future: Read more
Gamefocus recently had the chance to chat with Steve Fukuda, lead game developer for Titanfall at Respawn. Fukuda was lead designer at Infinity Ward where he was a major player in the production of the Call of Duty series up until Modern Warfare 2. Brenden Mernagh and I arranged to speak with Fukuda at the Titanfalllaunch party in Toronto. Read more
Release date : 2010-11-16
Publisher : Namco Bandai
Developer : Namco
Gameplay : Platformer
Here we are. The next generation of consoles is among us and it is finally time to start thinking about finally unplugging our beloved current-gen systems. Could there be a better swan song for one of these systems than taking a trip back to Rapture?
Dishonored: The Knife of Dunwall is an impressive little bit of DLC. I should emphasize “little” though, as it is a relatively short experience. Just when the story seems to get going it ends - or, rather, it “kind of” ends.
Dragon’s Dogma was released last year on PlayStation 3 and Xbox 360.
In the year 1981 a decision was made which would forever alter the face of video games as we know them. A young gorilla named Donkey Kong was throwing wooden barrels at a spunky little plumber named Mario. What happened next influenced the level design and gameplay of most FPS and adventure games since.
The video game press and blogosphere didn’t really know what to make of the Playstation 4 and the Xbox One when they were announced last year. Most of this confusion seemed to stem from the fact that no one really knew for sure if these next-generation video game consoles would offer the player anything new. Yes, there would be better graphics, better online functionality, a better multimedia experience, and a better controller, but would that be it?
I’ve often thought that what the animal rights movement really needs are some rocking simulations of animal life. I’m not sure Goat Simulator will offer that (I’m still downloading it), but think about this: imagine teaching a grade seven science class where you hook your students up to Oculus Rift VR sets, fix them with some haptic arm and leg bands, and send them out to join a wolf pack stalking caribou in the arctic tundra (Dire Wolf!).
Game Focus is proud to present its new podcast episode, a weekly casual talk between GameFocus staff members about the gaming industry. In this show, we talk about mostly the Xbox One and the PS4. Vince explains in details what happened when he reached Microsoft support for a problem with his Xbox One that unexpectedly died after less than 2 days of use.Read more